Welcome to the Game Club: Shadows of the Damned a.k.a. the Five-Week Boner Joke

Illustration for article titled Welcome to the Game Club: Shadows of the Damned a.k.a. the Five-Week Boner Joke

Howdy everyone! Welcome to the next installment of the Kotaku Game Club! Starting this week, through the month of July, we're going to play Shadows of the Damned, the third-person shooter from Resident Evil mastermind Shinji Mikami, and the crazy man behind No More Heroes, Suda 51. As with previous game club discussions, the goal of our little group isn't to review the game, judge its graphics, etc, but to explore the game's storytelling: themes in the plot, how the game's mechanics and art are used to enhance that story.

Like I said in the headline, this is going to be a month-long dick joke.


Yes, if you've been tracking this game in the media, you know that this game has a very crass sense of humor. So in addition to looking at how having two distinctive game designers at the helm effects their respective styles, I imagine that we'll be spending a great deal of time talking about the role of humor in games, and what kinds of humor work in this particular medium.

So, without further adieu, here is the Game Club schedule for Shadows of the Damned.

Friday, June 24th - Acts 1 & 2

Thursday, June 30th - Act 3

Thursday, July 7th - Act 4

Thursday, July 14th - Act 5/Ending

As it turns out, the game is broken up into five neat little acts, which should each between 2-4 hours. On each of the days above, I'll release a post with my thoughts on the game, which will serve as a meeting place and jump-off point for our discussion. Please add your thoughts on the game via comment, and we will discuss everything together. I will be waiting around after the post goes live as well. As we play through, my initial post will be exploring the themes we've discussed, incorporating your comments into the story, etc.


We'll be playing an act per week, which seems like a good amount of time for even the busiest of gamers. I know some of us will have a hard time not burning through the game quickly, but I implore you: Please hold back! Half the fun of game club is the feeling that comes with experiencing a game as a group. Skipping ahead will break that magic.

If you're planning on picking up this game, I really hope you'll play along, check out our first "meeting" post, and tell everybody what you think. See ya Friday!

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laser beams

i've been going back and forth on this title. and now that some early reviews are out- i have to admit that i'm going to wait for it to drop to $20-$30. sounds like it's a goof-ball Resident Evil game, with only about 6-8 hours of gameplay. i'm honestly tired of Resident Evil games. Even Resident Evil 4 isn't very fun for me anymore- the clunky gameplay and camera problems aren't scary to me at this point, they just annoy me now. and a one-time playthrough at $60 isn't something i can justify in my life, right now.

i feel sort of guilty because i'm a fan of both Shinji Mikami and Suda 51- but those guys have gone on to make great games in recent times- and this one seems like kind of a step backward. also- it really seems like it was designed with a "western gamer" in mind (i hate that term, and i hate the idea of pandering to "American Tastes", even if i am an American). i hope you guys have fun, though. i'll probably catch up with this title in about 6 months or so, when i can find it for less money.