Now that’s some cool-looking combat.

We Shall Wake’s high-speed, higher-flying combat looks like it was conceived in a steamy love-making/127-episode planet-destroying battle between Dragon Ball Z and Dynasty Warriors. Enemies everywhere, like somebody cartwheel-kicked an ant hill. Punches and kicks roaring overhead like a storm. Development is ongoing, but it already looks sweet.

If all goes according to plan, We Shall Wake is going to be much more than a slick aerial punchmans game. Primary influences range from Dark Souls to PlayStation 2 cult hit RPG Dark Cloud.

Current features (prototypes/finished features already present in the game) include:

  • Functional and detailed Move-Set customization system
  • Flexible menu system (designed and improved after Morrowinds UI)
  • Crazy combat, reminiscent of Metal Gear Rising, Devil May Cry, and Kingdom Hearts.
  • High speed, flexible, fluid movement
  • Each level is either pre-made or generated by our detailed custom rogue-like algorithms
  • Dark Cloud-esque Item Synthesizing System and Town-Builder
  • Incredibly detailed AI, driven by generated “DNA” systems that give each one their own look, feel, and personality
  • Participate in the battle by changing the tide of a dynamically evolving war
  • Detailed lore shown through a minimalist approach, Dark Souls style
  • Dozens of different enemy types each with their own AI decision making algorithms

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Planned features (will be done sometime in the future) include:

  • Over 10 bosses, each with pre-built arenas
  • Three completely different environments to explore with their own secrets to be found
  • Items to build and find - explosives, gadgets, and weapons
  • Adaptive boss AI

That’s a shit-ton of stuff, especially for a small indie project. More power to them, though. I would love to play that game, if We Shall Wake’s developers can actually make it happen.

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You can try the latest demo of the game on PC if you donate. If you’d prefer not to, you can watch a few more videos of the game in action on YouTube. So, what do you think?

To contact the author of this post, write to nathan.grayson@kotaku.com or find him on Twitter @vahn16.