I've always wanted to be an Avenger. But I'd generally pictured being one of Earth's Mightiest Heroes as being a bit more dignified than what I experienced yesterday.
Up top is video from my first experience yesterday with Avengers: Battle for Earth, a motion-controlled tie-in being published by Ubisoft. The game happens during Marvel Comics' recent Secret Invasion event, where shape-changing Skrull aliens masqueraded as powerful Marvel heroes. That explains why heroes would be fighting each other, I guess.
I'll admit that my very quick initial attempts at playing Batttle for Earth on a Kinect-enabled Xbox 360 look fumbly and awkward, but I'm guessing that more time with the game would yield better results. That notwithstanding, Battle for Earth should be a pre-teen Avengers fan's dream come true—especially since it's got a split-screen versus multiplayer—when it hits sometime this fall.
DISCUSSION
Look, I really don't want to be a doomsayer or anything, and certainly I'm always supportive of things that will evolve the industry in new and meaningful ways. But I really think motion-controls are just a terrible, terrible idea, and no amount of work is ever going to make them feel good, unless we're willing to absolutely sacrifice graphical fidelity for 1:1 response.
Basically, if motion-controls don't feel *ABSOLUTELY PERFECT*, then they feel bad. I think we need to stop kidding ourselves.