Watch How Shank 2's Co-op Delivers Twice the Stab-Em-Up Action

Released through the EA Partners program last year, Klei Entertainment's gorgeously gory sidescroller won legions of fans with its retro presentation and fluid animation. The one thing everybody wanted was co-operative play featuring the bandanaed badass and his cohort Falcone. Your pleas were heard and the video above shows off how that's going to look.


Co-op tasks a pair of players with protecting two ammo stashes from waves of the game's thugs. All of the various enemy types from the single-player show up, with big beefy boss characters interspersed throughout. The bad guys will try to set explosive charges to the ammo and, if they're successful, then one player will need to defuse the charge. In the event that one partner goes down, the other will need revive them. As you'll see, it's all pretty straightforward. But what you may not get from just watching is how addictively fun Shank 2's co-op is. And you should trust me on that, because the Klei producer on hand said that I made it farther than anyone else he'd played with yesterday.

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Do we really need the "P1" and "P2" above the heads of the players? The characters already have a blue or red glow, aren't identical character sprites, and the background is static—how hard is it to keep track of which one you're playing? I understand having them could be a benefit for color blind players, but it'd also be nice to turn off things that otherwise just seem to clutter the screen.