Warpgate HD - Epic Space Exploration, iPad Style

35 different star-systems to explore; 172 different starships; more than 100 main quests - this is universal domination the iPad way, courtesy of Freeverse's Warpgate HD.

The first screenshots of Warpgate HD caught my eye, and then developer Freeverse passed along this exclusive gameplay video, and I'd say I'm hooked without even having my iPad yet. All you really need to do is touch your monitor while the video is playing, and you get the general idea, right?


This is exactly the sort of game I want to be playing on a tablet in Starbucks - pretty enough to attract attention, while engrossing enough to allow me to ignore it.

Stay tuned tomorrow for hands-on impressions of Warpgate HD and at least a dozen other iPad launch titles, as I discover the bad side to being the only Kotaku editor who preordered an iPad.


you know, what it comes down to this looks like a high-tech version of whack-a-mole, gameplay-wise. you tap what you want to attack, tap where you want to go, etc.. with emphasis put on the specs of your 'hammer' ..... and there is nothing wrong with that, that is how this type of game is supposed to be played and is what the ipad was more or less made to do. but what i would have liked to see is these people taking advantage of the ipad fully. in the one place people wouldnt expect it. the Menus.

anytime mission updates or whatever pops up, turn the ipad into a futuristic PDA. i mean you have a 10 inch touchscreen for screaming out loud, why would i want to sit through scrolling dialog boxes like this was a NES RPG. i want to be able to bring up specs of a ship that i am fighting or data on an asteroid that i have scanned, galactic maps with trade routes and whatnot, mission data including pictures, text, videos, etc.. all of which i am able to interact with like in those Microsoft Surface vids we have all seen.

i mean, you can do all that stuff in a console game, but it wouldnt mean anything because i would still be scrolling though shit with my controller and buttons. take advantage of that touchscreen.

just a suggestion. and i know it is a bit much for the small dev games that are going to be common on the ipad, but still.