The sOUlS gAMeS aRe tOo HArD argument is an endless one, but that timelessness is built on the premise that nobody seriously expects these games to ever not be hard. So itās wild hearing that for the Demonās Souls remake on the PS5, the developers actually considered implementing an āeasy modeā.
https://kotaku.com/an-easy-mode-has-never-ruined-a-game-1833757865
Just so weāre clear, this remake wasnāt handled by original developers From Software. The port was instead handed off to Bluepoint, who in addition to making a few visual changes also briefly toyed with changing some other stuff. Beforeāperhaps wiselyādeciding, nah, thatās probably not within our remit here.
In an interview with the Washington Post, Bluepointās creative director Gavin Moore says, āThis project remakes the work of another development team. While weāve made some changes, our core driving mantra has always been to preserve the spirit and intent of the original creators.ā
āWhile we considered and discussed an easy mode, we ultimately decided it wasnāt our place ā merely being custodians for this amazing game ā to add something that would fundamentally alter its balance.ā
Thereās a little bit to unpack here. His first point is a good one, and probably the most important one made. Demonās Souls is a uniquely From Software experience, and messing too much with it would have been a massive mistake.
But then, his reasoning for not adding an easy mode doesnāt check out either. How would adding an easier mode āfundamentally alter its balanceā if you left the original difficulty in there as an option? You would have altered jack shit!
Ah, but here I go, wading into that timeless argument again. Iāll stop myself here, then, and just say you should go read the rest of the interview over at the Washington Post