The sOUlS gAMeS aRe tOo HArD argument is an endless one, but that timelessness is built on the premise that nobody seriously expects these games to ever not be hard. So itâs wild hearing that for the Demonâs Souls remake on the PS5, the developers actually considered implementing an âeasy modeâ.
https://kotaku.com/an-easy-mode-has-never-ruined-a-game-1833757865
Just so weâre clear, this remake wasnât handled by original developers From Software. The port was instead handed off to Bluepoint, who in addition to making a few visual changes also briefly toyed with changing some other stuff. Beforeâperhaps wiselyâdeciding, nah, thatâs probably not within our remit here.
In an interview with the Washington Post, Bluepointâs creative director Gavin Moore says, âThis project remakes the work of another development team. While weâve made some changes, our core driving mantra has always been to preserve the spirit and intent of the original creators.â
âWhile we considered and discussed an easy mode, we ultimately decided it wasnât our place â merely being custodians for this amazing game â to add something that would fundamentally alter its balance.â
Thereâs a little bit to unpack here. His first point is a good one, and probably the most important one made. Demonâs Souls is a uniquely From Software experience, and messing too much with it would have been a massive mistake.
But then, his reasoning for not adding an easy mode doesnât check out either. How would adding an easier mode âfundamentally alter its balanceâ if you left the original difficulty in there as an option? You would have altered jack shit!
Ah, but here I go, wading into that timeless argument again. Iâll stop myself here, then, and just say you should go read the rest of the interview over at the Washington Post