Well into the evening hours, I went out to a bar. Between glasses of barely mixed booze, just past a lanky fellow with a glowing saber, I saw him. He was statuesque, decked out in leather and pierced all over, and wreathed by a rich, black mane. He was a hybrid, half man, half lion. He was ripped to hell. And what he really wanted was for me to tie him up.
Set in a pseudo-dystopic San Francisco of 2064, Read Only Memories is a classically-styled adventure game with witty writing and a cyberpunk atmosphere. Its designers are a group of gay and queer developers eager to show the industry how to do this sort of representation right.
Because of that, Read Only Memories is effusive with queer acceptance. Gay and trans and agender folks abound as part of the background and texture of the world, but thereâs been little in the way of sexuality in the gameâuntil Crow came along, that is.
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Added to the gameâs â2064″ content update earlier this year, the character appears in one of Neo San Franciscoâs many seedy bars. Heâs a lion-man, which isnât as unusual as that sounds in Read Only Memoriesâ genetically spliced world. Tough and imposing, Crow towers over his fellow patrons, wearing a heavy leather jacket and combat boots. Heâs the classic image of a rough-hewn leather daddy, a term for older men in gay/kink communities who are decked out in leather and tend to seek out younger partners. Heâs also a softie and a submissive.
âWith Crow, we wanted to have more positive portrayals that arenât how you usually see gay people in video games,â says Phillip Jones, one of the gameâs developers. âHis sexuality is part of his identity, but itâs also not the only thing to him. Still, heâs the first person we let you obviously flirt with.â
Your scene with Crow (at least until you take him back to your place) takes place in Pub Crawl, a bar that shows up after you finish the main story. After solving the gameâs noir-inspired murder mysteries, relaxing in bars and chatting up patrons is about the only thing left to do. But, while all of the barâs other patrons only present dialogue options like âWhat are you drinking?,â with Crow, you can choose to select âFlirt.â
Historically, gay bars and establishments were one of the few places where queer people were safe-ish. If youâve ever frequented a *gay bar* (which is very different than a straight bar thatâs gay-themed), people are a bit more open and a bit more direct because itâs assumed youâre there for a short vacation from the heterosexual world outside.
Crow, as heâs written, groks that important bit of culture. He reveals what he needs to, saying simply that he loves to âbe tied up.â
âSurrendering control is intoxicating,â he adds, while avoiding any talk of his actual job. He prefers to keep the chatter mundane, even making quips about how picks out his cereal. He jokes that people donât tend to like him at work, but lies about what he does, saying he has a desk job.
âHeâs a secret bounty hunter,â Jones tells me of Crow. âHe just pretends to have a desk job.â Thatâs not explicitly stated in-game, but if youâre in the know, you can see how Crowâs definitely written that way. Beyond contextualizing some of his lines, particularly the one about how people at work donât like himâget it, because he kills themâthis knowledge gives Crowâs little bit of screen-time that much more depth.
ââBoringâ stuff is just what we all do when weâre comfortable,â Crow says later. And with the exception of letting you in on his kinks, he doesnât talk about anything but normal. To him, the bar is a safe, comfortable place where he doesnât have to worry about the excitement or weight of the world.
Most games that are âqueer-labeledâ tend to be for adults only, says another of the gameâs developers, Matt Conn. Games like Ladykiller in a Bind and others have set expectations that the text-based âvisual novelâ style genre is supposed to have sex scenes, he says. That has, to a point, pressured the team to include something a bit more explicit, he says, leading to the addition of Crow.
Read Only Memories is quirky and tongue-in-cheek, even here. If you do choose to play with Crow, thereâs no drawn-out cut scene, or awkward descriptions of anatomy or technique. Itâs quiet and quick, framed as part of a broader process of getting to know someone, all with a jovial wink.
While the scene, taken on its own, may seem abrupt, in context itâs part of the larger challenge that a lot of queer developers face. Sexual orientation can link a personâs identity to their sexuality, but thatâs never all there is to a person.
âIt was important to us to have a character who someone who fit in the world,â Conn says. âA lot of games have âplayer-sexualâ characters.â In Dragon Age 2, for example,everyone that you could âromanceâ would fall for you no matter what your gender or sex. Conn says thatâs not the way to do things.
âObviously the ideal is that we all get along and everything is great and thereâs a lot of harmony⊠but it ignores a lot real people. Not everyone is pansexual, obviously, so it doesnât make sense for your characters to be,â he says. âCrow is looking for a hook-up, so if youâre not there to meet each otherâs needs in that way, heâs not there for you.â