After nearly a year striking, unionized video game voice actors just tentatively agreed to end their boycott against 11 games companies, a new Screen Actorsâ Guild-American Federation of Television and Radio Artists (SAG-AFTRA) press release said today. Voice actors had demanded residual payments, better protections for their voices and more transparency about what projects they were working on and, in the tentative agreement, received much, but not all, of what they asked for.
Today, SAG-AFTRA announced that these unionized voice actors would now receive better bonus payments, as well as ânew transparency provisions,â like disclosing projectsâ code names and genres, as well as whether projects will necessitate profanity, sexual content, violence or racial slursâall information that should make bargaining easier.
The press release reads:
âThe terms of the tentative agreement, which was reached early Saturday morning, include a new bonus structure that provides an additional payment to performers. The bonus payment, which is due no later than the release date of the game, is based on the number of sessions worked on each game . . . The deal also contains an employer commitment to continue working with SAG-AFTRA on the issue of vocal stress during the term of the agreement.â
It looks like the residual payments SAG-AFTRA had sought didnât make it into the new tentative agreement. Voice actors will, however, receive bonus payments, âbeginning with a $75 payment on the first session and totaling $2,100 after 10 sessions worked.â Itâs not much, but itâs not nothing. Keythe Farley, the chair of SAG-AFTRAâs Interactive Negotiating Committee, explained in todayâs press release that âthe bonus payments we have now are significantly larger now than what we had 11 months ago. And the existence of additional payments beyond your session fee is in the video game world for good, both in our high-budget and independent promulgated agreements.â
The agreement does not include a few things that game companies allegedly sought, including:
âa provision that would have fined performers for being late or distracted at session, another that would have required agents to submit performers for low-paying âatmospheric voiceâ sessions or face fines, and a possible revocation of their union franchise, and another that would have allowed employers to use their permanent staff to do covered work outside of the collective bargaining agreement.â
The strike took a toll on some voice actorsâ ability to continue in their favorite rolesâmost prominently, Ashly Burchâs reprisal as Chloe in Life Is Strangeâs prequel. In an interview with Kotaku, Burch described herself as âheartbroken,â explaining that âIt feels sort of like you were forced to put your kid up for adoption.â Resident Evilâs Claire Redfield, played by Canadian voice actress Alyson Court throughout five of the gameâs iterations, also did not reprise her role for Resident Evil 2‘s remake.
Itâs a small victory for video game voice actors who wanted their efforts recognized in a difficult, demanding and sometimes thankless field.