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Unreal Engine 4 Does Excellent X-Men Fanart

The Cerebro/Cerebra is a device used to locate mutants in the X-Men world. Its Unreal Engine 4 version probably does that, too, plus it looks amazing. A GIF really doesn’t do it justice.

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The environment was built and shared on the Polycount forums by Cameron Mitchell, AKA MoebiusCammy, a fourth-year animation student. The project took him five months, and resulted in probably the best-looking done-in-a-game-engine hallway I’ve ever seen:

Illustration for article titled Unreal Engine 4 Does Excellent iX-Men/i Fanart
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I mean damn. Make sure to watch the video to see that awesomely-animated door:

And here’s the rest of the screenshots:

Illustration for article titled Unreal Engine 4 Does Excellent iX-Men/i Fanart
Illustration for article titled Unreal Engine 4 Does Excellent iX-Men/i Fanart
Illustration for article titled Unreal Engine 4 Does Excellent iX-Men/i Fanart
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Illustration for article titled Unreal Engine 4 Does Excellent iX-Men/i Fanart
Illustration for article titled Unreal Engine 4 Does Excellent iX-Men/i Fanart
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Questions? Comments? Contact the author of this post at andras-AT-kotaku-DOT-com.

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DISCUSSION

mikeminier
Mike Minier

I am seeing a rather disturbing issue in all these UE4 demos. I don’t know if it is the fault of the engine, or the devs, but everything has this sort of smeared look to it. It is particularly noticeable in areas where point lighting is used. It creates a very ugly bloom like effect. It almost reminds me of the overuse of bloom during the 360/PS3 era, or even an overly smudged FXAA look. I don’t know, maybe my eyes are playing tricks on me.