Unreal Engine 3 Running On An iPod Touch

A writer from AnandTech got a look at Epic Games' Unreal Engine 3 working on the newest iPod Touch. It's an impressive feat even if there are some asterisks.


The Unreal Engine 3 will only run on third-generation iPod Touches and the iPhone 3GS, and the demo being shown is not a fully-operable game, just a stripped-down version of Unreal Tournament.

Some elaboration from AnandTech from their meeting with Epic Games V.P. Mark Rein:

Epic isn't announcing any sort of iPhone engine licenses nor are they entering the iPhone game market. Porting UE3 to the iPhone is simply one of many projects being worked on inside a newer, more svelte and innovative Epic Games (wait till you see what's next...)... Mark said they planned to make this available to licensees at some point in the near future.

And here's a thought experiment: How about a recent Epic hit ported to the iPhone?

...eventually it wouldn't be too far fetched to see a full port of Gears of War to something as small as an iPhone. NAND Flash capacities to support multiple 9GB games will be there in another few years, as will GPU horsepower.

According to the site, Rein said that Unreal Engine 3 support will be announced for "another mobile platform" at next month's CES, the biggest tech show of the year.

Epic Demonstrates Unreal Engine 3 for the iPod Touch/iPhone 3GS [AnandTech]



FPS controls on the iphone are retarded; will always be retarded.

when you have to put your thumb over the entire screen to move around, you've just failed at designing a workable interface.

its not the developers fault, but they shouldn't be trying to put a square peg into a round hole.

that is, a FPS on a touchscreen. They don't work well, you'll end up dying from the controls more often than not and at the end of the day, shouldn't you just play FPS games on a PC, like god meant man to do?

the iphone is for puzzle games and the occasional platformer. I love it for those two aspects, but that's it.

Twitch gameplay is impossible- you can't react to "fake buttons" as well as you can to actual buttons, and if a game is too fast paced, you'll end up dying because your fingers were in the way of something important that just killed you.

imagine playing your favorite shooter with someone blocking half the screen.