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The Opening Of Game of Thrones, Done In StarCraft
There was no new episode Game of Thrones this week, but the show’s famous opening title sequence—recreated with StarCraft II units in the game’s cutscene editor—might ease the pain. We’ve seen similar attempts before, but YouTube user Tolkfan’s video perfectly mimics the animations and spins in the original intro. [Insert Game of Drones joke here.]…
By Gergo Vas -
Four Things To Know About That Borderlands 2 Tiny Tina Campaign DLC
It’s ok if you’ve never played Dungeons and Dragons before. You can still appreciate Borderlands 2 shoved into a fantasy-trope skin. Why? Because the whole thing is narrated by Tiny Tina with a few eye-rolly comments from Lilith or an adorably clueless remark by Brick. And chances are you’ve played some variation of a fantasy…
By Tina Amini -
Guns, Mercs, Tactics, Mechs, And Explosions: This Is Black Talons
Or, more eloquently, Black Talons is an upcoming real-time tactics game for the PC. A real-time XCOM in another galaxy, if you will. You take your squad from mission to mission, planet to planet, training them up in the process, with the goal of taking down the evil government in the end. Clichéd, yes—but fun-looking.
By András Neltz -
You’d Think A Horror Game Being Top-Down Would Make it Less Scary
But nope. Case in point: a terrifying new gameplay trailer for Darkwood, the procedurally generated top-down survival horror game we showed you two months back. Incidentally, there’s an Indiegogo campaign going on for the game, so if Darkwood seems like something you’d want to check out, have a look
By András Neltz -
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A Look At BioShock Infinite’s…Architecture
After playing about 3 hours into BioShock Infinite, my mind was only able to formulate one solitary question, a query that even Shakespeare couldn’t have phrased more eloquently. A question that is, in fact, worthy of its own quote block: “What. The. ****. Just. Happened.” What did I just see? How did so much content…
By Aaron Cote -
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The Best SNES Endings
Compared to video game endings on the NES, the Super Nintendo stepped things up a bit. Thanks to the power of 16-bit, devs were able to do much more; ending cutscenes became longer and, similarly to arcade games, a lot of them showed us the best moments and characters of the game in looped sequences,…
By Gergo Vas -