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Other developers with experience working on similarly-sized games chimed in as well:

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What's fanning the flames here is the close timing of the two explanations, coupled with the fact that two entirely separate development teams working on unrelated games offered nearly identical reasons for not bringing female avatars into the fold—even though Ubisoft had them in earlier Assassin's Creed and Far Cry games.

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That's a big part of why people are confused and upset by both of Ubisoft's statements this week. The company has already made games with compelling female protagonists and characters including Beyond Good & Evil, Child of Light, and many previous Assassin's Creed titles. Far Cry 3 also had a playable female character in its co-op multiplayer mode. Since all those games were made for older and less sophisticated pieces of gaming hardware than the PS4 and Xbox One, justifying the sudden absence of women by pointing to technical constraints didn't seem to follow.

To contact the author of this post, write to yannick.lejacq@kotaku.com or find him on Twitter at @YannickLeJacq.