Two More Gaming Magazines Are Ending

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UK gaming magazines GamesTM and GameMaster will publish their final issues next month, owner Future Publishing announced today. This news from across the pond hits close to home for me as someone who used to read GamesTM and has always loved the feel of a nicely weighted, glossy gaming mag.


“Despite the company’s strong performance overall, unfortunately games™ and GamesMaster are no longer profitable parts of the business, which means that their next issues, on sale November 1st, will be the final editions,” Future told in a statement. The staff will apparently be “redeployed” across other parts of its business. Over at GamesTM’s Twitter page, the magazine’s current staff wrote: “We’re proud to say that gamesTM leaves as it entered; fiercely independent unrepentant, forthright, unwavering, driven, curious, passionate and above all else made by a small team of gamers who love that they get to do this for a living.”

GamesMaster, with which I’m less familiar, began publishing 25 years ago, but GamesTM’s history began more recently in 2002—a bizarre and belated time period to start a brand new print publication, perhaps, but a welcome sight nonetheless. While the print gaming landscape was hollowed out many years ago in the US, the UK’s suite of gaming magazines, most of them owned by Future, continued on through the 2000s. As Official U.S. PlayStation Magazine, Electronic Gaming Monthly, Game Pro, and Nintendo Power all started folding around that time, the likes of GamesTM and Edge provided welcome substitutes. (Game Pro and Nintendo Power made it the longest, ending in 2011 and 2012 respectively).

Issue 140 of GamesTM was published in October of 2013.
Issue 140 of GamesTM was published in October of 2013.
Screenshot: GamesTM

For me, these magazines were more expensive and had to ship across thousands of miles, but they offered all of the idiosyncrasies of reading about games in print: beautiful layouts, interviews with big names, and more in-depth reports on larger trends that didn’t always fit in with what games writing on the internet was doing in the 2000s and early 2010s. I wasn’t and never did become a regular subscriber, but I remember occasionally walking into a Barnes and Noble or Borders, back when those still existed, and picking up one of the large, shiny booklets on impulse. For several years, my brother would buy me the latest GameTM issue for Christmas. I still have the 140th issue with Link from The Legend of Zelda: Windwaker plastered on top of a gold cover sitting on the shelf in my room.

The physical medium has other advantages too. It bundles stuff behind a subscription in a seemingly more organic way than online media, for which paywalls have always felt like an awkward fit. On the internet, each piece of content lives and dies predominately on its own. In a magazine, stories are bound together and their value can be reflected in the quality and curatorial strength of the overall package. 

Edge continues to exist in print form, at least for the time being, as do other game-related magazines in Future’s portfolio, like PC Gamer and Retro Gamer. Given how fraught the media industry continues to be, though, their days seem numbered as well. In the U.S., we still have Game Informer, a magazine owned and published by Gamestop; the store includes a subscription to the print magazine as part of its loyalty program. Three years ago, the magazine was redesigned to be slightly smaller with lighter paper. At this point, it’s begun to feel like a relic from another era, along with Gamestop itself, as it continues down an uncertain path filled with the increase of digital game sales and hedge funds circling like vultures overhead.


Fortunately, print doesn’t just disappear when it gets closed down. Even if we won’t be getting any future issues of GamesTM and GameMaster, there will always been the physical remnants for people to read, exchange, and preserve. Guess I’ll have to buy a nice frame for my Windwaker issue.


NondescriptMaleThing (assume sarcasm)

I miss print. I started out writing for print mags long ago and always loved the excitement of a new issue every month before the onslaught of the internet killed it. Nowadays, it’s hard to imagine that people used to wait for, say, video game news on a monthly basis. I honestly can’t even imagine the hassle of trying to do timely game reviews for print in the last decade. We were on three month lead times usually, which is impossible today. In the 90s and earlier, game journos would get alpha, beta, pre-release final, and final for most things, so we could track the progress of a game the whole way through development. It was great fodder for previews, developer interviews, and making-of pieces leading up to a final review. Now though, that just doesn’t happen. We’re lucky if we get a game a week or two ahead of release date and that seldom happens anymore really.