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Turns Out Penny Arcade's Game isn't Dead Afterall

Illustration for article titled Turns Out Penny Arcades Game isnt Dead Afterall

Remember when we told you that the only way you'd be able to enjoy the last two chapters of Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness was by reading through them on the webcomic's site?

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Apparently we lied.

Today the duo said that they have struck a deal, my money is on an unholy one, with Zeboyd Games to develop the third episode of On the Rain-Slick Precipice of Darkness as a game. The latest installment, we're told, "will take the series in a new direction, or maybe a really old direction, with a retro 16-bit RPG look and style of play."

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"We originally had the idea of an NES-style RPG last year, but we couldn't find the right people to do it," said Robert Khoo of Penny Arcade. "After we saw Zeboyd's Breath of Death VII and Cthulhu Saves the World, we knew we didn't have to look around anymore. Zeboyd was a perfect match."

Episode 3 is set to launch next year.


You can contact Brian Crecente, the author of this post, at brian@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

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DISCUSSION

One of the reasons the first episode of Rain Slick didn't do so great was its price point. It was one of those early XBLA games which could honestly be classified as being "more" than what was currently on the service. It was bigger than Uno and Geometry Wars and Contra, so why would it cost the same?

It came out at absolutely ridiculous point of 1600 MS points, and stayed there for far too long. By the time the second game came out a few months later, the 1200 point price point was beginning to emerge-a much better price.

Now, we keep talking about XBLA vs XLIG, but remember, the previous games came out on PSN, as well as the PC. (Anyone else remember Greenhouse Games? Yeah....) Not to mention the fact that Zeboyd has been on the PC lately as well. There cant't be much debate that these games won't be multiplatform in that same way, and the PSN just doesn't have an Indie section. So to keep pricing the same across all platforms, the game will have to come out on XBLA.

At what price, who knows. But if anyone can make a 16 bit RPG worth $10, it's this team.