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Turning A Movie Into An Actual Game

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If you want to make a game based on Transformers, you make a video game. That's obvious. But if you want to make a game based on Gene Hackman's 1974 film "The Conversation", you have to think a little harder.

That's why New York artist Rivane Neuenschwander based a game last week at the New Museum in New York on something a little less digital. The Conversation is a movie about a bugging expert who goes bonkers thinking he's been bugged. It's a great film, but one that wouldn't exactly lend itself to a traditional video game (or board game, for that matter) adaptation.

Neuenschwander instead built a game for herself recreating the movie's climax, where Hackman tears his apartment apart looking for bugs. She had a security team fill a room in the museum with small microphones, then locked herself in and set about trying to find them all. These microphones recorded her scrabblings.

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"Remember that wonderful last scene [in The Conversation], where Gene Hackman destroys his apartment looking for a microphone, a bug?" she told the New York Times. "That kind of paranoia interests me, and thus this work is a mixture of chance and control. It is not preconfigured but is instead rather like a game, and it ends only when I have found all the microphones, which will then be replaced with speakers to play back the sounds of my destruction of this space."

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Great idea. Though now she brings it up, I'd now like to see a game based on the movie, with a little 8-bit Gene Hackman slouched against the wall with his little 8-bit saxophone, GAME OVER flashing in bright white letters on the screen....

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A Brazilian Makes Playful but Serious Art [New York Times]