Torchlight 2 is Too Big for Xbox Live's Memory Limit

Illustration for article titled emTorchlight 2/em is Too Big for Xbox Lives Memory Limit

Torchlight did land-office bidness on Xbox Live Arcade, but Torchlight 2 is so far above the memory limit on an XBLA game that the developer is focusing instead on a MacOS port after its upcoming PC release.


Max Schaefer, the Runic Games CEO, told Eurogamer that the first Torchlight just barely fit under XBLA's file size limit. While file size is not the issue here, memory is, Torchlight 2 would still need to be "comprehensively redesigned" to get on the Xbox 360's download service.

However, "We would have to be redoing the interface for a console release anyway, just like we did with Torchlight 1, so it would probably make sense to do something more specifically tailored to the Xbox," Schaefer said.


So Runic has not completely written off Xbox Live, but Schaefer said the studio's priority for now is finishing the game for PC and then delivering a port for MacOS.

He added that Runic would consider pursuing a full retail release for consoles, which eliminates the space worries of XBLA but poses another set of headaches, too. "We would absolutely consider that," he said, but they have had no discussions with publishers about it.

Torchlight 2 is Too Big for XBLA [Eurogamer]

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So it seems that the problem here is twofold: File size of XBLA games, and the amount of RAM required by the game.

For the first problem I found this off Wikipedia:

"The original size limit imposed by Microsoft for Xbox Live Arcade games was 50MB, in order to ensure any downloaded game could fit on a 64MB Xbox memory unit. The limit has since been changed to 150 MB, then 350 MB, and now 2 GB, the latter of which is a technical limitation of the system (rather than an arbitrary limit imposed by Microsoft)."

And the Xbox 360 only has 512 MB of RAM, that's not a lot. I still don't understand though how modern AAA games can run on it (Crysis 2, BFBC2, etc.), yet this rather "simple" game struggles. And if it has to do with swapping / streaming huge amounts of data on the fly, and that being a problem, I would have assumed that a HDD has faster read speeds than a DVD drive, or at least are on the same magnitude.

While file size is a genuine issue in this case, the fact that they make the bigger issue out to be the memory size of the console is really confusing me.