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Tony Hawk: Shred Sells Like Rancid Hotcakes

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Perhaps you've seen the stack of Tony Hawk: Shred skateboard bundles sitting at your local video game store. You might want to get used to them, because the game's first week sales number are very, very low.

A word to publishers: Taking your franchise away from a developer two week's before the release of the next game in the series doesn't make for strong first week sales.

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According to Cowen & Company analyst Doug Creutz, the second plastic skateboard installment of the Tony Hawk franchise only managed to move 3,000 copies during its first week of release.

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That's pretty abysmal, but it really isn't much of a surprise. Considering the poor critical and retail reception Tony Hawk: Ride received, I'm surprised the Tony Hawk: Shred even exists. Giving the sequel a green light was a real gamble for publisher Activision, and it did not pay off. The end result is a game that's not selling and development studio Robomodo having to lay off a large portion of its staff.

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At least we now know that a lack of snowboarding wasn't the reason the first game failed, right?

New Tony Hawk flops at retail [CVG]