Where is a guy supposed to dump a body around here? Here is a three-minute video—taken from a late-game mission but devoid of spoilers—from Assassin’s Creed Syndicate, a game I quite like. The setup: Jacob Frye, the assassin I’m controlling, has just knocked out a British royal guardsman and stolen his uniform. Next, he’s (we’re?) supposed to stash the body somewhere before escaping, hopefully without being seen.
Because I’m a terrible assassin, and because I want the additional experience points and cash that come with meeting a bonus challenge, Jacob is wandering the city streets in broad daylight looking for a carriage to put the body into. Of course, I can’t find a carriage that will accept the body, and I make the ludicrously poor decision to try to put the guardsman in the back of a police wagon.
That’s what set off this brawl, which also demonstrates the fighting system in the game: On a PlayStation controller, the square button attacks, the circle button dodges, the triangle button uses your weapon in defense or as part of a combo, and the X button does a strong attack that breaks an opponent’s guard.
The animations in the fight occur when I pull off a multi-takedown, which you can do when you get more than one enemy into a “near death” state. Even so, I wish failing in Syndicate led to something more than a procession of enemies who basically line up to take their beatings one at a time. But that’s what I get, I guess, for trying to hijack a police carriage.
And man, I love Austin Wintory’s jaunty score.
If you can’t get enough about Assassin’s Creed, Stephen Totilo, the editor-in-chief of Kotaku, dropped by my podcast, Shall We Play a Game?, this week to talk about why he likes the series so much. I also talk more about Syndicate with my co-host, former NPR producer and correspondent JJ Sutherland. You can listen to the podcast here.