Destroy All Humans! Path of the Furon is now an Xbox 360 exclusive. Shacknews confirmed today that the game that the PlayStation 3 version has been quietly canceled, with THQ spokespeople citing "development issues." It's not the first time THQ has pointed to problematic PS3 development with Epic's Unreal Engine 3. Late last year, THQ delayed both Destroy All Humans! Path of the Furon and Frontlines: Fuel of War, with the senior producer of the latter pointing to Unreal as part of the problem.Frontlines producer Joe Halper told GameSpot then that "the Unreal Engine has some challenges with the PS3—you'll see with other developers—it's kind of a little late in the game with Epic, which is unfortunate." The PlayStation 3 version of Frontlines was ultimately canceled by THQ in January alongside the PlayStation 2 version of Destroy All Humans!: Big Willy Unleashed. Destroy All Humans! Path of the Furon will ship on the Xbox 360 on December 1 in North America. Destroy All Humans! Path of the Furon PS3 Cancelled, New Trailer Arrives [Shacknews]
Wow, so now that's another "Non-epic" game using the Unreal 3 engine that had trouble with it.
And they all said Denis Dyack was a wacko when he decided to sue Epic over the engine they got.
So now we have THQ citing problems with the engine, Square Soft with Last Remnant, and Silicon Knight with Too Human (for which they changed engine altogether)
You know if it was only Dyack that had trouble with it, I wouldn't have put passed him that he's crazy, but when more and more games that are not from Epic show oddities with the engine, then Dyack's word about an incomplete engine while Epic kept the stable build for themselves for Gears 2 and Unreal 3 does sound more and more credible now doesn't it.