STAT | 7% – The amount the toys-to-life US retail revenues grew in 2015, even with the introduction of a new major player in Lego Dimensions. The industry-tracking NPD Group believes the genre will shrink in 2016.
Elsewhere in the business of gaming this week…
QUOTE | âWhatâs happening in the current toys-to-life space is theyâre not innovating. Theyâre not changing the game that much. And as a game player, when something doesnât change, you just get tired of it.â – Jumo CCO Chris Esaki, explaining why the toys-to-life genre needs novel entries that target older age groups
QUOTE | âGamers are bored. We havenât had anything really new and exciting happen in gaming in, like, five years. Gamers are ready for something new. Theyâre hungry for it and theyâre ready to spend on something new.â – Schell Games CEO Jesse Schell, on why heâs optimistic for VR
STAT | $3.6 billion – Research firm Superdataâs current estimate for the global VR market in 2016. It has been lowered twice since January, when the firm put its initial expectations at $5.1 billion.
QUOTE | âThe number one challenge we have wrestled with is how to design camera, character control, and spaces that work well in VR.â – Insomniac Gamesâ Ted Price, explaining how working in VR requires you to rethink some of the most basic assumptions of game development
QUOTE | âWeâve played all the VR thatâs come through our office, and the setup time for PlayStation VR is significantly easier and the space required to demo is small, so I expect weâll have a lot of demos in stores, unlike the Oculus or HTC.â – GameStop CEO Paul Raines, throwing the specialty chainâs weight behind Sonyâs VR headset
QUOTE | âWeâve been very close partners with publishers for the last two decades and that is our core business, AAAs. That is our bread and butter. So weâre not by any means going to risk that.â -GameStop exec Mark Stanley, explaining why the retailerâs decision to publish its own games doesnât count as competition with publishers.
QUOTE | âWe need to find other ways to talk about our games. We need to open up the discussion beyond our three animals.â – Veteran designer Don Daglow, calling shenanigans on the restrictive core/mid-core/casual labels for games
QUOTE | âThe global community has been brought up on American content, American aesthetic and American storytelling… there are many global universal concepts we could come up with that will be very accessible to anyone in the world, and television and film content has proven that for the past 100 years.â – SGN president and COO Josh Yguado saying the hardest part of localization isnât the content; itâs the marketing and distribution.
STAT | 22% – The percentage of women in a PwC survey who said they are involved with eSports, compared to just 18 percent of men.
STAT | 78.2 million – The last official Xbox 360 lifetime sales figure released by Microsoft. This week the company announced it was halting production on the console after more than 10 years
STAT | 18 million – The current Xbox One installed base, according to Gfinity CEO Neville Upton in a company press release. (After the number was taken as official, Gfinity released a clarification saying that its number was an estimate based on a variety of independent sources.)