This Week In The Business: "Less Poking, More Stroking"

Illustration for article titled This Week In The Business: "Less Poking, More Stroking"

QUOTE | “My motto is less poking, more stroking.” - Funomena CEO Robin Hunicke addressing the problem of the “power grip” configuration in VR controllers like Vive and how there needs to be a more relaxed, finesse or “precision grip.”


QUOTE | “In a way, The Last of Us really got us thinking about systems.” - Naughty Dog designer Matthew Gallant talking about the impact that working on Last of Us ultimately had on Uncharted 4 as the studio thought about AI.

QUOTE | “If you don’t reach 20% of your goal in two days, you’ll almost certainly fail.” - Wasteland 3 developer and inXile Entertainment CEO Brian Fargo reflects on the crowdfunding space and how to attract those higher-tier backers.

QUOTE | “We simply need to learn, grow and improve as developers more quickly.” - Bohemia CEO Marek Španěl, developer of DayZ and ARMA, discussing the thinking behind its experimental early access platform.

STAT | $100 million – The money that HTC believes will be generated in revenues for VR developers in the next couple years if they seek out monetization opportunities like Viveport Arcade.

STAT | 4.5 million units – The number of copies that Mafia 3 and NBA 2K17 each shipped, setting 2K launch records, while Civ VI reached 1 million sales faster than any previous entry in the series.

STAT | $100 billion – How big the overall mobile games market will be in 2020, comprising about 55% of the mobile apps space at $189 billion, according to App Annie.


QUOTE | “I like to see VR as a medium that merges immersive theater, the creative power of digital imagery and the gamification of video games.” - Flavio Parenti, CEO of Untold Games, which recently launched Loading: Human alongside PSVR, discussing the challenge of making adventure games for VR headsets.

QUOTE | “We need to start by understanding that VR is fundamentally different than other mediums....VR is a superset of all existing media. You can put any existing media inside of VR.” - Tom Sanocki, founder of VR studio Limitless, talking about what developers must do to push the VR medium forward.


QUOTE | “My experience of the Indian market is that it is extremely speculative and bullish, funded by a lot of venture capitalists who are really disconnected from reality and easily buy into any hype.” - Indie developer Shailesh Prabhu talking about the hype for a massive Indian smartphone market and why it’s not the big opportunity everyone thinks it is.

Kotaku staff writer. You can reach him at



there was an interesting number that came late last week, about Destiny (via SuperData)

This September, Activision Blizzard demonstrated their mastery over the monetization technique with a newer franchise: After delaying the release of Destiny II, Activision instead switched tactics and released the Rise of Iron expansion instead. As a result, the title’s revenue sky-rocketed from $7.2 million to $59.1 from August to September 2016, putting Destiny at the top of console rankings.

This number is higher than vanilla-Destiny at game’s launch ($47.5M during September 2014).

note : and I prefer not to talk about the bad reception of the Festival of the Lost this year ...