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This Week In The Business: Forbidding Fruit

QUOTE | “I’m sure that they’re trying to stay away from controversy. I get it, but it still makes me sad.” – Tina Gong, creator of HappyPlayTime, talking about Apple’s rejection of the app featuring a vagina to educate young women about female masturbation

Elsewhere in the business of video games this past week …

QUOTE | “I wouldn’t agree that the decline of the genre was ‘entirely the fault of Activision.’ Reality is always more complicated than this.” – Harmonix co-founder Alex Rigopulos, writing in a recent Reddit AMA session about the collapse of the rhythm genre of games

QUOTE | “I didn’t buy the company to make T-shirts and stuff like that. We are way, way, way beyond that.” – Atari CEO Frederic Chesnais, talking about Atari’s plans for future games and other things

QUOTE | “We basically created a game out of buying games.” – Oleg Klapovsky, VP of business development and operations for GOG, talking about their Spring Insomnia Sale with limited numbers of steeply discounted games.

STAT | 50% – Approximate number of PlayStation 4 owners that are PlayStation Plus subscribers, according to Sony; Sony also noted that 20.5 million games have been sold for the PlayStation 4 so far

QUOTE | “It is likely that PS4 will become the platform which exceeds the profits earned with PS2.” – Kaz Hirai, CEO of Sony, talking about Sony’s corporate strategy and the importance of PlayStation to the company

QUOTE | “I don’t think it’s so much a Kickstarter fatigue, but if there isn’t a strong demand … then I think it’s very difficult.” – InXile founder Brian Fargo, talking about why more game projects on Kickstarter have struggled to reach their goals

QUOTE | “I think really bad VR is the only thing that can kill off VR.” – Palmer Luckey, Oculus VR’s founder, talking about the obstacles facing acceptance of the Oculus Rift

QUOTE | “It’s utterly dependent on the content the developers bring and the opinions and support that the community brings.” – Square Enix’s Phil Elliott, talking about the Collective, a hybrid of Kickstarter and Steam Greenlight

QUOTE | “I think the core audience on PC is more forgiving, so it’s easier, but when you go to consoles you really have to try to make things perfect.” – CD Projekt Red CEO Marcin IwiĹ„ski, talking about the difficulties of publishing The Witcher 3

Image via Shutterstock Photo

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