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This Week In The Business: A Billion Dollar Battle

Illustration for article titled This Week In The Business: A Billion Dollar Battle

STAT | $1.11 billion – Amount of revenue Activision earned in the first quarter of this year, down from $1.32 billion last year; the company projects revenues of $4.22 billion for the full year, compared to $4.3 billion in 2013.

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STAT | $1.12 billion – Amount Electronic Arts earned in the first quarter of this year, and revenues for its fiscal year (ended March 31) were $3.58 billion; EA predicts $4.38 billion in revenues for the new fiscal year.

Elsewhere in the business of video games this past week ...

STAT | 51 million – Number of PlayStation 4's sold by 2016, according to research firm IDC, making it the leader among next-gen consoles; IDC also believes Xbox One will be the leader in North America once it unbundles the Kinect, which IDC expects to see in 2015.

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QUOTE | "With 48 million subscribers through Xbox Live (silver and gold), Microsoft has a bigger audience than DirecTV." - Nancy Tellem, head of Xbox Entertainment Studios, talking about why she thinks their original content will do very well.

QUOTE | "We're taking PC gaming, Windows gaming, and Xbox gaming, and bringing those a lot closer together." - Microsoft chairman Bill Gates, in the same interview where he said "Absolutely" when asked if he'd support selling off the Xbox division.

QUOTE | "I think mobile is mainly geared toward the multimillion dollar corporations...which can probably put 10 times the amount into marketing that they put into the product itself ." - Teddy Lee of Cellar Door Games, explaining why he thinks PC and mobile are less indie-development-friendly than consoles.

STAT | $230 million – Amount Nintendo lost for its fiscal year ended March 31, due to lower-than-expected sales of the Wii U and 3DS; overall sales were $5.62 billion, down 10% from the previous year and well under what Nintendo forecast in January.

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QUOTE | "This is gonna be an MMO where we want to put a billion people in VR." - Oculus VR CEO Brendan Iribe, talking about how the company's ambitions have scaled with the Facebook takeover.

QUOTE | "Crowdfunding is very difficult, and much more difficult now that it was even a year ago." - Designer Julian Gollop, talking about the difficulty he had Kickstarting a remake of his 1985 Spectrum game Chaos.

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STAT | 142% – Amount that King Digital's profits jumped for the first quarter over last year's, to $127 million; however, the stock price dropped 9% over investor worries about Candy Crush Saga sales slowing.

STAT | 19% – Amount game and toy revenues for Sega Sammy Holdings increased last year, up to $981 million; their best-selling game was Total War: Rome II with 1.13 million copies sold.

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Image via Shutterstock

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DISCUSSION

jordan-w-s
jordan.w.s

QUOTE | "I think mobile is mainly geared toward the multimillion dollar corporations...which can probably put 10 times the amount into marketing that they put into the product itself ." - Teddy Lee of Cellar Door Games, explaining why he thinks PC and mobile are less indie-development-friendly than consoles.

This is the thing. It seems like mobile would be the perfect platform for indie games - relatively low overhead, easy monetization through ads - and yet 99.99% of the games out there are crap. I think it's a matter of curation more than anything - how do you allow the cream to rise to the surface? How do you encourage more innovative design?

I've been playing flash games since they came into existence, and there are some great ones out there, and a number of blogs dedicated to finding and promoting the best free flash sites. I don't see this happening with mobile though - everyone just raves about the Flappy Bird of the moment, rather than engaging in diversity.