This Trailer Is Black, Bloody, and Hopeless, and That's Just the Way The Darkness Likes It

The Darkness comic book has been around since 1996, but you don't need to worry about fifteen years of continuity in order to understand 2K Games' The Darkness II. You just need three minutes with Johnny Powell.

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Powell here gives us the low-down on The Darkness, from the beginning of time up to the death of Jackie Estacado's girlfriend and beyond. That death, depicted in The Darkness' first video game outing, remains one of the most heartbreaking moments in gaming.

You really shouldn't go into the sequel without giving the first a go, if only to experience that moment. You can find it used at most video game shops for a couple of bucks, and you've got plenty of time to catch up.

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You can contact Michael Fahey, the author of this post, at fahey@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

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DISCUSSION

FrostedMini-Wheats
Frosted Mini-Wheats

I really want this game to be good, but I rather suspect it won't be.

The game is being made by a different development studio. This doesn't necessarily mean that the game will be bad, but it will definitely be a different flavor of game from the first. The first game was super duper good so odds are pretty good that this new game being made won't be equal. Very few games are.

The game looks to still be playing on the Jenny relationship. Jenny was the most powerful part of the first game. If such a connection is overplayed and referenced too often then it will likely lose it's power. Think of too much Alma in the F.E.A.R. games, that kind of depreciation.

The trailer gives us a lead-in to an "end of the universe" type mortal peril. It's not impossible to tell a good story about saving the world. However, saving the world/universe is very often a crutch used by a story that isn't able to hook the player with compelling characters or plot. Often the smallest scale stories are the best because no matter how large a scale a fiction goes, flying through the sun (or whatever) can never be as compelling as character interactions that inspire pathos and empathy.

I hope this game is good. I hope Jenny doesn't get over exposed. I hope that saving the world is just the frame for a narrative that explores one man's struggle with himself (in case you hadn't figured out the metaphor yet) while staving off despair. I hope the new studio is up to creating a game at Starbreeze levels of quality.

I hope...