This Strategy Game Could Be The Best Of Both Worlds

Illustration for article titled This Strategy Game Could Be The Best Of Both Worlds

Indie studio Brain Candy is working on a game called Fray, which it describes as a "turn-based, multiplayer, real-time strategy game". Hrm. Let's see how they explain that little contradiction.

Fray sounds a lot like Bullfrog's classic Syndicate, at least in terms of general setting: the world is a dark place, corporations are running the show and you take control of a team of four men who are killing machines.

Once you actually start a mission, though, is where things get a little different. It's turn-based, ala X-Com, with the promised "real-time" element coming from the fact all players make their moves at the same time. Then, when their moves are up, the entire battle is played out in a cinematic fashion, everything smashing together in real-time.

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Sounds interesting! We'll be taking another look at Fray when it's shown off at this year's Game Developers Conference.

Illustration for article titled This Strategy Game Could Be The Best Of Both Worlds
Illustration for article titled This Strategy Game Could Be The Best Of Both Worlds
Illustration for article titled This Strategy Game Could Be The Best Of Both Worlds

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DISCUSSION

Sounds interesting, but some problems do arise...

Namely, either you don't give overly specific orders, or your troops have to fall back on their AI when unable to execute the orders given. For instance, let's say you order your soldier to run to a doorway and shoot at the enemy soldier standing inside. Meanwhile, the enemy commander tells his soldier to move out the other door. When the turn starts, your man will run in and find the room empty. Does he:

1. Shoot at the now empty space (bad solution)?

2. Perform some other action based on his AI (unpredictable)

Therefore, I'd speculate that you give your troops general orders, like move down a corridor, enter the room and secure it. If they run into some resistance along the way, they will take cover and fight back on their own.

Either way, it comes down to how well the soldier AI is designed.