When I first got a look at Dead to Rights: Retribution, I had to ditch a whole plate of food lest I upchuck in front of the producer at a Namco Bandai event.
If the level of violence I witnessed back then has been "toned down" in this developer diary hosted by Character Art Manager Dan Calvert, I might still abandon all foodstuffs to save my stomach. Sure, it looks like there's less blood — and I can see what they mean when they say the "stylized" art sort of subtracts a layer of disconcerting realism — but people's necks are still getting snapped.
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See for yourself: