This Is What Didn't Make the Final Fantasy Tactics Final Cut

Illustration for article titled This Is What Didnt Make the emFinal Fantasy Tactics/em Final Cut
Kotaku EastEast is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

Back in the days before the infamous Grand Theft Auto "Hot Coffee" scandal, it was common practice in game development to simply leave unfinished content on the disk. Sometimes this data was cut due to time issues, other times it was old data from early in the game's development that no longer fit the vision of the final game. Early PlayStation one games often have a wealth of this "dummied content." In the past here at Kotaku East, we've taken a look at some of the dummied content from Final Fantasy VIInamely the greatly expanded scenes at the Honey Bee Inn. Today, we're going to look at another early PS1 Final Fantasy, Final Fantasy Tactics to see what remains from parts of the game that for some reason never came to be.

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Perhaps the biggest cut in Final Fantasy Tactics comes in the form of six battle stages hidden in the games code. Three of these are complete and fully playable (via gameshark): Hospital in Slums, Warjilis Trade City, and Gate of Limberry Castle—though each room in the hospital can only be seen from a specific angle. The other three battlefields—Inside Castle Gate at Lesalia, Outside Castle Gate at Lesalia, and Main Street of Lesalia—are somewhat playable but there are glitches which make the wrong movement and attack range information appear. Also hidden in the code are four maps which appear to be prototype maps to test the game's battle system.

Illustration for article titled This Is What Didnt Make the emFinal Fantasy Tactics/em Final Cut
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There are 20 normal job classes in Final Fantasy Tactics (as well as an additional nine special classes), however the game's code hides an additional nine jobs on top of those that are never seen in the game proper. These classes are: Cardinal, Duke (Goltanna), Duke (Larg), Grand Duke, Elder, False Saint, High Confessor, Viscount, and Witch of the Coven. Basically, every character in the game has a job, regardless of whether they ever enter battle or not. So, these classes don't have any skills in them, but oddly, they do each have a description for each of the classes.

There is also one giant piece of content cut from only the Western versions (both PS1 and PSP) of the game: The Sound Novels. These are a set of four choose-your-own-adventure-style side quests. They are not part of the main story, but they do flesh out the world of Ivalice. (They can be found fan translated into English here).

In addition to the maps, jobs, and sound novels mentioned above, there are also dummied skill sets, abilities, and several unused enemy/item/character sprites—including one character spite complete with portrait.

Frankly there's a lot of content hidden on the Final Fantasy Tactics disk. And getting to see it all these years later is an interesting look into the design process of it and other similar games. To see the full list of dummied content in Final Fantasy Tactics check out the full entry at the Final Fantasy Wiki.

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Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

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DISCUSSION

MrDarkKnight
MrDarkKnight

I love Final Fantasy, well up till 12 but I bought FFT day one. I then went home and started playing. After an hour I did not like the game at all. I never played a Tactical RPG before but I told myself I would never try one again. I added it to my collection but forgot about it. I was 16 when it dropped in 98'.

Fast forward 4 years later. I remember being home with nothing to play and I find the disc just sitting there dusty. I decided to try again. Why not? I've played every single FF from that point in time mind you. I don't know if it was cause I didn't understand all the intricacies of that type of game but I absolutely fell in love with the game after that. I played it over and over countless times. I bought it for PSP just to have the game with me everywhere I go.

Since then I have fallen in love with that genre. From Tactics Ogre to Jeanne D'Arc. I pray to this day that Square-Enix would make a new version for the latest consoles even for the Wii-U that can take advantage of the controller but everyone knows hoping for SE to return to glory is not a reasonable thought.