This Game Looked Better On Paper

Illustration for article titled This Game Looked Better On Paper

It's a common complaint that too many games these days are brown. Or grey. Or a brownish shade of grey. So it's nice sometimes to spend a little time with the rest of the colour wheel.

Advertisement

Majin and the Forsaken Kingdom was a game released earlier this year. It was...forgettable, which isn't meant as a slight against the game (which I admittedly haven't played), just as a statement of fact. Not many people were, or are, terribly aware of the game. It just...slipped under the radar.

Its gameplay is seemingly heavily inspired by classic PS2 platform puzzler Ico, which is understandable when you look at this concept art for the game. It basically is (or was intended to be) Ico, had Sony ever got around to making a Yellow Submarine version of the game.

The whole thing had a very hand-crafted look, like we were supposed to be playing through a children's fairy tale.

As is the way with most games built in 3D, it's a shame much of this original, 2D artistic vision was lost by the time Maijin made it to store shelves. That's not to say the final product looks bad - it looks pretty cool! - just, the kind of designs in this concept art looked better.

[via Eastern Mind]

Illustration for article titled This Game Looked Better On Paper
Advertisement
Illustration for article titled This Game Looked Better On Paper
Illustration for article titled This Game Looked Better On Paper
Advertisement
Illustration for article titled This Game Looked Better On Paper
Illustration for article titled This Game Looked Better On Paper
Advertisement
Illustration for article titled This Game Looked Better On Paper
Illustration for article titled This Game Looked Better On Paper
Advertisement
Illustration for article titled This Game Looked Better On Paper
Illustration for article titled This Game Looked Better On Paper

DISCUSSION

ceramicquote-old
CeramicQuote

I got Majin as a gift over the holidays because it seemed like (from the demo) something that, while not perfect, would be a memorable worthwhile experience, honestly. If you haven't played the game why call it forgettable in the article?

And the rest of the comments to this article are going to take jabs at Epic Mickey, talk about how this game would've been better if it looked exactly like it's concept art, and in general be full of hypocrisy because games rarely (probably never) wind up looking like their concept art.

Ah, the wonders of the modern gaming community.