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This Excellent Far Cry 3 Mod Will Make Your Second Pass A Whole New Thing

I've played a lot of Far Cry 3. A looooot. And so I'm always looking for ways to freshen up the game for another go-round. I got about halfway through on a second playthrough, but it still didn't seem quite different enough for me.

Fortunately, PC modders have wasted no time coming up with clever ways to shake things up. I've been watching the recently-launched Far Cry Nexus with bated breath, waiting for the first major overhaul to launch, so that I might try it out.


The Swartz Mod Compilation , posted by user jketiynu, is the first far-reaching mod I've installed, and it is pretty excellent. It's sort of a combination of the realism mods that already exist, along with some tweaks that make it easier to screw around in the game for longer.


The full feature list:

*All weapons unlocked at start but you have to pay for them (note: towers will still give pop-ups saying you unlocked free weapons but you haven't)

*"Welcome to Neverland v2" added. It makes it so that you get a choice whether to take control of a safehouse or leave it be for pirates to take over. All outposts that are not unlocked as safehouses will reset to hostile strongholds once you exit the game. Animal Hunt and Wanted Dead quests available regardless of option chosen.

*Attachments mod with max attachment slots opened up

*Shotgun silencer attachments unlocked

*Silver dragon knife unlocked

*Wingsuit unlocked at start

*All crafting recipes unlocked at start (note: except "cheating" ones)

*All skills unlocked at start (Note: You still have to earn them, they're just unlocked)

*2nd island unlocked at start (tested, works)

*Modified wallet sizes to carry more money since you can end up with lots of money very easily in the game

*Modified extra large ammo pouch size ammo amounts, and modified amount of C4/Mines you can carry with various pouches.

*Prices on almost everything modified. Good guns are now more expensive, some ammo is cheaper and some more expensive, and animal hides are now worthwhile (hunting a bear will net you $120 whereas something like a dog was originally $15 is now only $5)

*Doubled the range of all guns

*Slightly increased radius of all explosives including hand grenades (except the AI explosives, they remain the same)

*Gave all weapons their real-life magazine sizes

*Standardized damage across calibers (except for sniper rifles and LMG's). The bizon will no longer do so much damage but will instead do the proper damage of a 9x18mm bullet (same damage as the 6P9) [note: Changed these values slightly. Bizon and special variant of P416 do slightly more damage]

*You can now craft explosive arrows using white leafs (because it sucks having to waste a grenade making them)

*"Cannon" signature revolver unlocked from start.

*Player sprint speed increased by 15%

*Laser beams on enemy sniper rifles have been disabled (it made spotting snipers too easy)

*Better Sights mod included

*Increased XP gained for unlocking a tower to 2000 to give you a reason to climb them (since they no longer unlock free weapons)

*Pistols with the exception of the Desert Eagle and revolvers will now shoot basically as fast as you can pull the trigger

*Slightly increased the radius where you can interact with objects

*Made Famas full-auto

*Decreased recoil of Desert Eagle

*Fall-damage radius increased slightly. You\'ll survive slightly steeper falls.

*You can deploy wingsuit a little faster

*Added "Weed" postfx to Nature Boy syringe. Nature Boy now lasts for 5 minutes and gets you high as fuck in addition to helping you see plants :) :420:

*Incorporated part of "Hud Annoyances" mod: there will no longer be squares all over the camera


Not bad at all. Installation is a breeze—you just have to drop two files into a folder in your Far Cry 3 directory. (Of course, you'll want to back up your originals.) I haven't gotten to dig too deep into a lot of the rebalancing, but I can tell you that it's not half bad to start off with the wingsuit. And of course, I love the idea of option to leave a waypoint occupied. And that the nature boy syringe will get you high, ha.

The mod's creator mentioned that he's working on a version that will remove the mini-map (yes, please), which should be added as soon as tomorrow. I'll certainly be downloading that. Update: As advertised, there is now a no mini-map version of the mod. It is grand.


In the meantime, guess it's time to start putting together a wish-list of Far Cry 3 mods. Far Cry 3 may not be the easiest game in the world to modify, but that won't stop a man from dreaming.

Swartz Mod Compilation [Far Cry Nexus]

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