After arriving in Ohio, I learned that I was anything but safe. Act three begins a year later, in 1849, and while Ohio was a free state, slaves were still deemed the legal property of their owners, so "Slave Catchers" would come across the border looking to catch escaped slaves and return them for a bounty. A whole new raft of troubles, danger, and agonizing choices awaited Lucy. What will happen to her? Only one way to find out.

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I am impressed with Mission U.S., both for what it's doing and for how it's doing it. It's a well-made game, and it treats its characters and its players with respect. It manages to convey some important aspects about the experience of slavery in a way that is appropriate for kids (I haven't seen anyone get beaten or hanged or heard the n-word) but can be appreciated by adults as well.

Mission U.S. would certainly make for an engaging classroom aid, but it's so much more than that—it's an entertaining, well-made adventure game, a slice of livable history that every American should play.

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Mission U.S. [Official Site]