The Xbox One has awesome new rumbling triggers, which can offer feedback. Nick Robinson over at Unwinnable has some issues with this: it's now possible for the triggers to resemble, you know, real triggers. It's a resemblance that makes him feel uncomfortable, but beyond that: what happens when we can't say pulling a trigger on a game is nothing like pulling a trigger in real life anymore?
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I suggest actually reading the article before having some knee jerk reaction about how there's no connection between video games and violence. Nick doesn't argue that there is, nor do I say there is one in my short blurb.