Sidewinder – Halo

Some Halo maps are intricate mazes, filled with hidden nooks and crannies. Others are just big chunks of land connected by enough rocks and tunnels to be considered a battlefield. That’s Sidewinder. It feels less like a hand-built map and more like Bungie just scanned in a real-world location, stuck two bases on either end of the curved valley, and called it a day. And yet it works, partially because of Halo’s great vehicular combat and also because there are enough elevated areas and bits of cover to help keep the action from getting stale. Perfectly simple.