The Somewhat Exciting On-Rails Space Combat Shooting Gallery of The Old Republic

The Old Republic isn't just about waiting, running, and shooting. This is a Star Wars game, and what would a Star Wars game be without action-packed space combat? Just look at how much fun I'm having here, and try not to be too jealous.


Okay, so it's a sad macro-scale mini-game that would be right at home on the iPad or an Android tablet. That doesn't mean you can't have fun flying through space all alone, half-heartedly clicking on enemy ships with your mouse cursor. The space bar does a barrel roll! Certainly that counts for something, right?

It's not all bad. The sound effects are brilliant and the rewards for engaging in the game's space combat are rather lovely. It just feels like I'm playing a Nintendo 64 Star Wars game than anything remotely approaching current generation.


Oh well. Hopefully the big improvements BioWare promises to bring to space combat include making it remotely interesting.

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Erik Sofge

I keep reading posts, watching videos, reading more posts, trying to be impressed by this game.

It's not working. Looks like totally regular sloppy MMO stuff to me. Even space combat is just a laundry list of to-do items? Hey, soldier, get out there and kill 50 fighters, 25 turrets, and, I lemme see about 10 interceptors? No, it's not about repelling an attack, escorting a transport vessel, anything like that. We got quotas to hit. When you get back, we can talk about the even number of sleeping Banthas I need you to punch.

I say this as someone who dutifully hunts and gathers in DCUO, but the notion of either paying for yet another MMO like this, or spending this much time teasing and hyping and analyzing and generally yammering about one, is making me really cross-eyed.

So: When will everyone stop talking about this game? Semi-serious question.