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The Sequel To That Netflix and Chill Game Is Better Than The First

 Melanie has the option of ending up with Winnie in the first episode.
Melanie has the option of ending up with Winnie in the first episode.

Dating, for the most part, sucks. You spend your time searching for a decent, interesting human being to spend time with while navigating creeps who hit on you just because you’re wearing a Spiderman shirt (true story). But the game Flix and Chill 2: Millennials will remind you that while dating is difficult, finding your significant other makes it worth the trouble in the end.

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Like its predecessor, Flix and Chill 2 is a point-and-click game that contains episodes in which you play as different characters. The sequel has four episodes, whereas the original had five. The end goal is the same: to go home with someone at the end of the night. In order to win someone’s heart, you must pick the right dialogue options.

 Rose and Jackie sit on a rock after Jackie’s slam poetry performance.
Rose and Jackie sit on a rock after Jackie’s slam poetry performance.
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In my piece on the original Flix and Chill game, I pointed out some racist language and problematic actions that made me uncomfortable. Thankfully, I didn’t encounter any of these issues in the sequel. Three out of four characters are people of color, and at least two main characters, Melanie and Rose, are LGBTQ. In the second episode, in which you play as Frank, you can get an achievement called “Bicurious” for agreeing to meet a character named Hector at an open mic. I was disappointed that the game didn’t have a route where I could have Frank pursue Hector; after their encounter, Hector would just say he was busy.

In addition to examining romantic relationships, the game explores what it’s like to be a millennial. It criticizes “selfie culture,” but it also praises millennials for pursuing their artistic dreams. Characters talk about living with their parents, working multiple jobs to make ends meet, or working soul-crushingly long hours at their jobs. These aspects make the game more complex and relatable.

The first game makes a cameo in the photography collection of one of the main characters.
The first game makes a cameo in the photography collection of one of the main characters.

In comparison to the first game, the stories have more depth and character exploration. You learn about the characters through how they communicate with each other and through their actions. Even if you don’t wind up with someone at the end of the night, you won’t necessarily feel like a total loser. Melanie proudly boasts her independence if she doesn’t go home with anyone, but Rose will mention that she “feels lost” if she rejects her friend Jackie’s advances. It paints a deeper picture of millennials’ relationships than the first game.

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 Frank, you’re supposed to say it like a joke.
Frank, you’re supposed to say it like a joke.

Flix and Chill 2: Millenials and the original Flix and Chill are both available on Steam for 99 cents.

Chloe Spencer is the summer intern for Kotaku and recently graduated from the University of Oregon. She enjoys reading graphic novels and playing video games.

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DISCUSSION

As a millennial male who recently got back into dating after a long relationship, may I please plead the case that someone complimenting your shirt is not equal creepiness? Starting conversations is tough when you see an attractive individual and don’t really know where to begin. Commenting on someone’s clothing, or music they’re listening to, or the dog they’re walking, or whatever else... It’s darts in the dark, and most of us are just trying to be friendly. Unless you work together (in which case you just talk about work and that kinda sucks too), those little things are an attempt to find common ground.

Now if you say thanks and go back to what you’re doing, avert your eyes, etc, you send an obvious signal that you’re not interested and at that point the guy should take a hint and back off. If he persists, THEN it gets creepy. People definitely do that, and it’s not ok.

I’ve experienced a startling number of individuals tell me about their anxiety with meeting new people in person. I can’t help but think a generation (of which I am a part) who grew up behind computer screens has had their IRL social skills hampered in some way. Or maybe everyone’s just too wary or distrusting of others. I’m not accusing the writer of this piece of these things, just making observations from experience.