As this is a VR game, I should note a few things: It was comfortable to play and didn’t make me feel nauseous throughout the 20-minute demo. It allows for smooth rotational movement, which can trigger nausea in some players, but also allows for more stuttered, segmented turning movements, which tend to stave off motion sickness. The biggest hitch was the wire connecting the headset to the console sometimes getting in the way. The controls felt fine and the Move controllers kept up with what I was doing.

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There are no announced voice actors for the game, though Payton teased that the cast would include actors he has worked with in the past.

As for the story, it’s original to the game. Since Iron Man VR, like Marvel’s Spider-Man is exclusive to the PS4, I wondered if they’d be treated as operating in the same universe or even in some larger shared Marvel games universe. That, Payton said, is “TBD.”

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Iron Man VR is slated for release later this year. It’s PSVR-only.