The Plagues of Egypt Make An Encore Appearance in The Secret World

With all of Earth's conspiracy, mythology, and theology at their fingertips Funcom has a broad spectrum of horrible things to visit upon the players on modern day MMO The Secret World. In the Scorched Desert of Egypt, things get biblical.


If those are the locusts, I don't want to see the frogs. Rather than leaning on the obvious mummy crutch, Funcom brings back the Plagues of Egypt in The Secret World, killing fish, swarming locusts, and turning off the lights on player characters foolish enough to make their way down the Nile.

Just another example of the sort of fun game makers can have when they start exploring our own odd little world.


Joel Rubin

Man, I was really stoked for this game, from the very earliest concept trailer, but this is the first time I've seen it in action... and the excitement is gone.

Standard MMO combat—swing your weapon through an enemy and they don't react. Their attacks do the same to you. No blocking, dodging, combos, timing, etc.

I understand that's what MMOs are like—but they don't always have to be. Something besides mindly clicking attack and queueing up abilities the moment they're available is what I keep hoping for, because I could only stand WoW for a few hours before I was so bored I was falling asleep.

I really was hoping for more than just an interesting and unique story and mythology—I was hoping for some interesting and unique gameplay, control, interface. You know, the parts that make games... games.

And I'm not seeing it here—just the same old same old with different visuals.

It looks like this is shaping up to be yet another game that I wind up interested in only for the concept art and story—things I can get without playing said game. Deep sigh, man. This one looked different.