Persona 5

Persona 5 was met with a mostly positive reception upon its initial release, but was held back by a slightly weaker cast, and the abandoning of some quality-of-life improvements which had previously been implemented in Persona 4 Golden. Despite this, it has some of the series’ strongest aesthetics, built around weird pseudo-goths diving into the hearts of shitty adults to kill their darkest desires. This narrative works well, but the game undercuts its strongest criticisms of institutions by focusing on replacing individual bad actors, instead of changing systems themselves. It has a revolutionary fervor to it, but no actual revolutionary politics, which is pretty disappointing.