The People Behind Gwent Are Fixing All The Things Players Hate

Illustration for article titled The People Behind Gwent Are Fixing All The Things Players Hate
Screenshot: Gwent

Today, CD Projekt Red co-CEO Marcin Iwiński and the directors of Gwent laid out the studio’s six month plan to rehab the Witcher-based card game for its official release and the launch of its single-player story campaign later this year.


In an “open letter” on the Gwent website, the team wrote, “We need 6 months of fully-focused development to deliver what we’ve planned.” At the end of this six month period, which is being called “Homecoming,” the studio plans to bring Gwent out of beta and release “Thronebreaker,” the story-based campaign mode that was expected last year. Before the game officially releases, CD Projekt Red said players will be able to break down all of their cards for their full crafting value based on any new changes.

During “Homecoming” there will only be two game updates, a change from the monthly cycle established over the past year (although there will still be seasonal events). The first will be April to add premium cards and customizable faction-themed playing boards. The second is a balance patch scheduled to arrive in May aimed at fixing the game’s “create” ability, which many players have criticized as being overpowered and too RNG-oriented.

Illustration for article titled The People Behind Gwent Are Fixing All The Things Players Hate
Image: Gwent

The rest of the letter is basically an admission that Gwent’s development has taken some missteps starting last December with the Midwinter Update. “While fighting with the everyday reality of regular updates and content drops, we lost sight of what was unique and fun about the game,” it said. The letter notes that tweaks to card names and the overall look and feel of the game made Gwent feel less Witcher-y. Subsequent card expansions added abilities that shifted the game’s focus away from feeling like large battles between Witcher factions and characters and more like a traditional collectible card game such as Hearthstone. To address these criticisms, the studio said it will be focusing on the following areas leading up to the game’s launch:

  • Making rows more important
  • Making the game board and cards easier to see and read
  • Changing coin-flips to make going second less advantageous
  • Revising player progression with a new tutorial, leveling system, and improved ranked mode
  • Making “create” and other RNG-based cards less prevalent
  • Bringing back a darker aesthetic and more Witcher-y mood to the game

While the letter did not give specific dates, the timeline laid out means Gwent’s official release, accompanied by Thronebreaker, could happen some time in the late fall. While some players in the game’s subreddit say this amounts to CD Projekt hitting pause on the current state of the game for half a year, others see the announcement as a sign the studio has been listening to fans and come away with the right feedback.

Kotaku staff writer. You can reach him at



A bit off topic but don’t you find it weird for the characters in the video game to be playing a card game that is highly popular in its own universe which for some inexplicable reason have units named and drawn after themselves?