The Motion Control Revolution Will Not Just Be A Bunch Of Wii Ports

Illustration for article titled The Motion Control Revolution Will Not Just Be A Bunch Of Wii Ports

So says THQ bossman Brian Farrell, who calms one of our fears about Sony and Microsoft's venture into the motion control space with PlayStation Move and Project Natal, respectively. His company, at least, sounds uninterested in straight up Wii ports.


Well, mostly. Farrell said on bringing its Wii games to new motion controllers for the PlayStation 3 and Xbox 360 that "just porting over those assets don't work," so don't expect to see a rabid porting of games to Natal and Move.

"I think [Project Natal games] should be specific, standalone game experiences that exploit that new and significant technology," he said. "Move is the same way. You've got to do something unique and not just an add-on with respect to that platform."

Does that mean THQ is ruling out bringing some of its more successful Wii games, like de Blob, to the PS3 and Xbox 360? Of course not!

Farrell indicated that THQ will "take advantage where we can in development environments," so don't be surprised if a multiplatform, multi-motion controller designed title or two pops up.



I don't get what's up with the "Motion Control Revolution" anyway. I don't find it that enjoyable. Using the Wiimote to point at things can be boring and needlessly movement involving, I can only imagine what both the Move and Natal will force me to do so that I can start playing a game.

Besides, I just like using a controller, or better yet, a mouse and keyboard. I feel like a controller is just the right way to play some games, like first person shooters. Why do I prefer a controller over the Wiimote? Because as odd as it sounds, a controller is more like a mouse in some respects. If I lose my attention with the Wiimote, just for a second, the screen can go all over the place. With the mouse and keyboard, I can take small breaks of diverting my attention without the screen jittering like mad.

I think that there's too much emphasis on this "motion control revolution" in that game devs are trying to place motion control into games and take advantage of what is available to them, rather then letting motion control be a natural evolution of their design. I think it's why I'm so uncomfortable with so many Wii games: the Wiimote just doesn't feel natural for them. At this point in time, I really think only certain types of games should be even thinking about embracing this "Motion Control Revolution."