The Meaningful, Non-Devil May Cry Impact of Metal Gear Rising: Revengeance

Illustration for article titled The Meaningful, Non-emDevil May Cry/em Impact of emMetal Gear Rising: Revengeance/em

"Revengeance""

-the act of gaining revenge at a rate of at least 2.54 times greater to that of standard revenge and 1.61 that of standard vengeance.
-while revenge is [best] served cold and vengeance is served hot revengeance is often seen served with Cajun with a side of onion rings and often dumplings in the Orient
[Source: Urban Dictionary]

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These are just two unofficial definitions for the strange word in the title of Konami's upcoming Metal Gear Rising: Revengeance, a game that was being made by Metal Gear creator Hideo Kojima's Kojima Productions before it was shifted to the Bayonetta and MadWorld people, Platinum Games.

The game's hero is the cyborg ninja Raiden. His revengeance cannot be defined by Urban Dictionary.

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Beaten to a pulp by a rival cyborg gang early in the game, he goes after them. He goes on a quest, and, well, Yuji Korekado, creative director at Kojima Productions, wouldn't reveal too much of the story in an interview last week. What he would say is that even though revenge and vengeance are prevalent themes of Metal Gear Rising, it isn't a dark story. It's also a game in which its powerful hero hit hards.

Revengeance gives players a lot of free choice and decision, especially when it comes to combat. Put your hands on a controller and it becomes pretty clear that Rising is both a Metal Gear title and a definite work of Platinum. Under the player's control, Raiden attacks with a slow, heavy, and perhaps even methodical pace. Even though we have an overpowered cyborg with a katana that can cut through anything, the idea of revenge means taking time to do it right, even in simple hand-to-hand combat. Even faster actions carry a lot of weight. While Raiden can fly through maps, each footfall is like a rhino's. Kick enemy combatants in their heads and a heavy bass sounds as helmets crack. There's power to these moves.

"We felt that there […] needed to have some weight," Korekado said. "For Metal Gear Rising, we wanted the player to get freely everything, but when you get freely everything, you have to feel good about that. We thought adding some weight to these characters…felt like you were actually slashing through something." That heaviness makes the gameplay feel very different from titles like Devil May Cry, because not only can you play it fast, but every hit is satisfying.

But.. when it comes to slashing Raiden's sword in the "free slicing" mode, that weight disappears. Using the right analog stick, players can chop up enemies however they like. It is the only instance, in what has been shown in the game so far, when attacks are light and quick, almost instantaneous.

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When Kojima Productions backed away from directly developing the game and handed over those duties to Platinum, they were signaling that this would not be a typical Metal Gear. This isn't your typical stealth title. It hits harder.

"We started working with Platinum Games as a second opportunity," Korekado said, and we thought, 'This time, this is a kind of revenge…we will make it right, we will get this game.' So, in a way, we put that feeling of making a strong comeback in that revengeance."

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Revengeance will be out in the U.S. on the Xbox 360 and PlayStation 3 on February 19.

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DISCUSSION

PatriotInfinity
Patriot Infinity

Am I the only MG fan that isn't too happy about this entry? Don't get me wrong, the game itself looks fun and all, but it doesn't look like it retains that Metal Gear look and feel to it.

A few things;

1. I get that it focuses on the heavy combat aspect of Raiden as a cyborg, but it looks like they've turned the action from MGS4 into something much more anime styled. The series always had that Western feel to it even though it's a Japanese game. Hard for me to explain.

2. The story. Why did they bring Raiden back? His story ended just fine in MGS4 and I was more looking forward to seeing how Raiden was transformed and how he rescued Sunny in between MGS2 and MGS4. I haven't heard yet if this is canon or not. Some people say it is, some say it isn't (hoping it isn't), yet no one provides solid proof.

3. Adding to point 1, some of the stuff I saw in the trailer was just ridiculous. I mean, flinging a Metal Gear RAY 200+ft in the air? Hopping on rockets to get to an attack helicopter? I know Raiden did some crazy stuff in MGS4 (Gekko's are far smaller than RAY, and yes I know he held back Haven for a brief moment), but those events weren't in your face happening all the time like this trailer makes it out to be. However, I haven't played the game yet, so I cannot say for sure.

I really wish KojiPro had stayed on top of developing it, even if they had to bring in Kojima to direct them. The 2010 trailer really held that MG look about it.