The Making Of A Video Game Cover

You may think, by looking at the state of most of them, that making a video game cover is easy. It's not! It's hard, hard work, and is a process that results in a lot of unused artwork.

Something Fluidesign, who did some work for Sega designing the box art for House of the Dead: Overkill, know all too well. Interestingly, the company have thrown open their Flickr account to show off the unused concepts that were drawn up for not just the game's front cover, but some logos, websites and t-shirts as well.

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This is a highlight reel of the best stuff, but you can see the lot of it at Fluidesign's Flickr page.

[via GameSetWatch]

Illustration for article titled The Making Of A Video Game Cover
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Illustration for article titled The Making Of A Video Game Cover
Illustration for article titled The Making Of A Video Game Cover
Illustration for article titled The Making Of A Video Game Cover
Illustration for article titled The Making Of A Video Game Cover
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Illustration for article titled The Making Of A Video Game Cover
Illustration for article titled The Making Of A Video Game Cover
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Illustration for article titled The Making Of A Video Game Cover

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DISCUSSION

after seeing the word overkill so many times, the word now looks different to me.