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The Latest Patch For The Last of Us Remastered Reduced Loading Times By Over 70% On PS4

Illustration for article titled The Latesti /iPatch For iThe Last of Us Remastered/i Reduced Loading Times By Over 70% On PS4
Image: Sony / Naughty Dog

The new consoles are only a few weeks away and both the PS5 and Xbox Series X will have much faster loading times. But you don’t need a new console to experience incredible loading speeds after an update for The Last of Us Remastered on PS4. Now the game only takes 14 seconds to load from a save. Before the update that took about two minutes.

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First spotted by Last of Us speedrunner Anthony Calabrese, patch 1.11 for The Last of Remastered decreased loading times across nearly every part of the game. Loading the game from the main menu, from a save and more are all much, much faster.

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How much faster? A LOT. YouTuber ElAnalistaDeBits thankfully uploaded a video comparing the pre-patch and post-patch versions of Last of Us Remastered and the results are sort of hard to believe. For example, before the patch the very first loading screen, before you start even the game, took just over a minute and a half. Now, that same loading sequence takes less than 14 seconds.

What’s going on here? The patch notes for this update say nothing about improving loading times or speeds. So did Naughty Dog make a deal with the Devil to get these speeds on the old PS4? Or maybe they snuck into our homes and replaced our PS4 hard drives with SSDs? Probably not either of those.

Kotaku reached out to Naughty Dog about the new PS4 update.

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Kotaku Weekend Editor | Zack Zwiezen is a writer living in Kansas. He has written for GameCritics, USgamer, Kill Screen & Entertainment Fuse.

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DISCUSSION

NicholasPayne
Nicholas Payne

It’s hard to speculate on exactly how this was achieved, there are many, many different optimization paths to reducing load times, but I strongly suspect why this was achieved is they want to demo this game running on PS5 with effectively 0 load time, and the raw performance improvements of the new architecture weren’t enough to overcome the gargantuan load times.

If I were to put on my speculation cap, it’s that this game was originally designed for PS3 and did not require an install to HDD, which means it was expecting a ~10 MB/s data access rate from the disk drive. That intense bottleneck could inform some design decisions around loading that they then didn’t bother to rewrite for the remastered edition. Now that load times are a (the?) explicit selling point for Sony, as the first party critical darling ND got told to take the time to make their stuff demo better on the new hardware.