This is a developer diary, yes. But it’s a great one, because it’s with the creative team behind the design of The Last Of Us. Guys like Nate Wells, who you should thank for helping shape the visual identity of BioShock Infinite. Or Neil Druckman, the game’s lead designer, and also lead designer on Uncharted 2.
The Last Of Us’ World Isn’t Exactly Puppies And Rainbows
š¹ļø Level up your inbox
Donāt miss the latest reviews, news and tips. Sign up for our free newsletter.
You May Also Like
Latest news
For This Year’s N7 Day, Fans, Alumni And Policy Makers Fought For Mass Effect’s Future
AI Stuffy Says ‘I Can’t Help With Killing You’ Completely Unprompted
New Stellar Blade Ad Gives Fans Plenty To Talk About With Therapist
GTA 6 PS5 Physical Boxes Have Hit The Wild, A Harbinger Of Our Disc-Less Future
Former Rockstar Developer Says They Should Hurry Up On GTA 6’s PC Version Before AI Gets There First
How Modders Spent Three Years Remastering Mass Effect 3’s Fantastic Multiplayer For Legendary Edition: āLetās Do Something Stupidā
Sony Indefinitely Delays Another PlayStation Accessory Just A Week Before Launch
Three Games You Can Play For Free This Weekend On PC