The iPhone's Prettiest Game Was Meant For Kinect

Illustration for article titled The iPhones Prettiest Game Was Meant For Kinect

Infinity Blade is easily the best-looking game on the iPhone. Originally, though, it would have just been average-looking, as it wasn't destined for Apple's handheld at all.

Instead, it was first drawn up as a game for Microsoft's Kinect.

"We always have some cool ideas on deck, and kind of the inception of Infinity Blade began as a discussion around: 'If we were going to make a Kinect title, what would we make? What would a Chair Kinect game look like?'," Chair co-founder Donald Mustard told Joystiq.


"That discussion happened, you know, a year and a half ago. We had this really cool design, and it's not that dissimilar from the game you're playing today; it's just been refined and adapted to the iOS screen, which honestly I think is where the design works the best."

Phew. People are willing to overlook Infinity Blade's "simplistic" gameplay on a phone when it's got relatively amazing graphics; had it been on Xbox 360, where those graphics would have been expected, its otherwise shallow experience just would have bummed people out.

Infinity Blade conceived as a Kinect game [Joystiq]

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I think Infinity Blade fits very well to the iOS devices but i also think you´re off there when you talk about how it would have been received would it have come out on the 360.

I mean look at the Kinect games so far, 1-2 are nice, the rest mostly barely ok.

Graphicswise Infinity Blade would have looked better than most of those and gameplaywise it would have been the most "hardcore gamer" focussed game among the Kinect Launch Lineup.

Well, i´m glad they released it on iOS because it is more affordable and i like swipe controls better than swing in air without any force feedback controls, but yeah..