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The Elder Scrolls Online Morrowind Expansion Feels Like Coming Home

Following a brand new tutorial, The Elder Scrolls Online’s Morrowind expansion brings us right back to the docks of Seyda Neen on the island of Vvardenfell. It’s like we never left.

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This post originally appeared 5/23/17. We’ve bumped it up today because Morrowind is out of early access.

The biggest question leading into the new starting experience in the Morrowind expansion is: Will we begin in a jail cell, as is tradition in The Elder Scrolls, or as a prisoner on a boat, as seen in The Elder Scrolls III: Morrowind, the game whose lands this expansion revisits? Why not both?

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Illustration for article titled iThe Elder Scrolls Online Morrowind/i Expansion Feels Like Coming Home

The tutorial begins on a boat, where the player is but a simple passenger. When that boat is dashed against some conveniently-placed rocks, the player blacks out, only to awaken in a jail cell. They are now the prisoner of a group of vile slavers, though that doesn’t last for long.

Illustration for article titled iThe Elder Scrolls Online Morrowind/i Expansion Feels Like Coming Home

A series of quests aimed at teaching the basics to new or returning characters leads the player out into the wilds, where there are giant mushrooms to gawk at and slavers to punish for their slaving ways.

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Illustration for article titled iThe Elder Scrolls Online Morrowind/i Expansion Feels Like Coming Home

The Morrowind expansion also introduces the Warden class to the MMO, a support character who likes to play with animals and ice. They’ve got a little damage, a little healing and a little buffing. I’ve not spent too much time with the class yet, only experiencing the first few levels, but I am confident that the ability to summon a bear will make the awkward early moments of attacking people with phantom flying lizards worthwhile.

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The two best things about the new starting area are that it is new and that it is short. The previous tutorial experience was a relatively drawn-out affair in which players trudged over gloomy mountains and through gloomy caves to do gloomy things. This time around we’re fighting for our freedom and taking down an infamous slaver ring, and we get it done in under ten minutes, or your money back.

Once the tutorial ends the player finds themselves on the docks of Seyda Neen. If the city seems familiar, it’s exactly the same town the player starts off in The Elder Scrolls III: Morrowind several hundred years later. It’s amazing how little has changed between the events of the MMO and the original game.

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Here’s the original:

Illustration for article titled iThe Elder Scrolls Online Morrowind/i Expansion Feels Like Coming Home
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And here’s the view from the dock in The Elder Scrolls Online:

Illustration for article titled iThe Elder Scrolls Online Morrowind/i Expansion Feels Like Coming Home
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It’s more detailed and a good deal more laggy than I remembered, but it’s definitely the same place.

Check out the video atop the post for a play through the new starter area and my first few steps into the mushroom-speckled lands of Morrowind, and look for more as we continue to explore The Elder Scrolls Online’s first major expansion.

Kotaku elder, lover of video games, keyboards, toys, snacks, and other unsavory things.

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DISCUSSION

I kept thinking this expansion would make me want to play the game since Morrowind was the apex of the series (fight me, Skyrim fans) but all it’s doing is making me wish AGAIN that they had just shelved this half-baked MMO idea and make another proper Elder Scrolls game. Hell, now it feels like I’m being teased with an upgraded glimpse of something I’d rather be playing.

Speaking of which, how is that Skywind project coming along? Somebody please tell me the modders are still working on it, even if you’re lying.