The Creator Of The Original SimCity Talks About Playing The New One

The new SimCity comes out on Tuesday, and to celebrate the occasion, publisher EA has just released a very cool video of Will Wright—creator of the original SimCity (and The Sims, and Spore)—talking about how he prefers to play.

Advertisement

Above, you can hear Wright chat with current SimCity designer Stone Librande. Also, as EA notes, last week Wright spoke to SimCity creative director Ocean Quigley. Yes, a game about building cities has two lead designers named Stone and Ocean.

I've spent around 30 minutes with SimCity, which comes out on Tuesday for PC (and later for Mac), and I think it's really cool. I could do without the whole online-only thing, but what I've played feels really fun and smooth and genuine. It's a video game's video game: it gives you a set of tools and lets you do whatever you'd like, just like the old SimCitys. It's also somehow both more streamlined and more complex than the old ones. It has a lot of modern comforts—no need to stick power lines or pipes on every square, for example—without discarding much of the ridiculous complexity that makes SimCity so SimCityish.

Advertisement

For more impressions on the game, check out Kirk's big preview.

Share This Story

Get our newsletter

DISCUSSION

thaheran4302
Thaheran4302

The hate for 'always online' is ridiculous.

99.9% of PC gamers (OK I don't have stats but it's pretty obvious) in the West have their PC connected to the internet permanently.

If your internet is constantly dropping, that's an ISP/router problem, get it fixed. Otherwise, you should have a pretty stable internet connection, easily capable of always online. In fact, MMOs/always online games require TINY TINY TINY amounts of bandwidth (you can play WoW on a 512kbps connection if you really want) so practically every internet connection in the west can do it.

As for shutting servers down-

1)MMOs shut down and people can still have years of fun with them

2)IT'S NOT WORTH shutting down always online games, since developers would have to individually remove all copies from store shelves/buy them back from game stores. Might as well leave servers up.

3)How many non-MMO games do you genuinely play 5 years after launch? Probably not many, except a few classics. Well, the big classics are exactly the kinds of games they will keep the servers going for.