The Coolest Part of Resident Evil 6

Resident Evil 6 is currently being mauled by the critics. It's getting scores so low, you'll have to check whether the reviewer is using a five-point scale or a 10-point scale.


How bad is this game? Not so bad that it doesn't contain something awesome.

The absolute best thing in RE6, from what those of us on staff have played (translation: nearly all of it) is the game's Agent Hunt mode. In a nod to Demon's Souls, Agent Hunt lets players invade other Resident Evil 6 games. This is a very, very good thing.

While some hapless player is trying to fight their way through the game's first campaign as Leon Kennedy or Helena Harper, you jump in, take control of a zombie or a dog and try to kill them. If they kill you, no problem! You spawn as another zombie, another dog or, well, some really nasty monsters with some crazy attack moves.

We've captured some of our favorite moments from Agent Hunt, so go watch and salivate. The mode is online-only, as far as we can tell, and only accessible after you've cleared one of the game's three main campaigns. You're randomly dropped into another player (or pair of players') game. More than one player can invade at a time. The more you play, the more points you earn, which you can spend on making the creatures you play more powerful. And, you know, thank goodness for street dates being broken, because if people hadn't grabbed copies of the PS3 version of the game early, then we'd have had no one's games to invade this weekend with our Capcom-provided review copy. Thank you, street-date-breakers. Thank you very much.

Forget the rest of Resident Evil 6. Jumping into other people's games and wreaking havoc is wonderful. We love it. Did you see the part in the video where we play as a dog? So good!

(As for whether we love the rest of the game, we'll have a review on the site tomorrow.)



I doubt this game is ANYWHERE near horrible. It's laughable how people say "I want RE to go back to being scary.." But then they say "I can't take the story seriously"

So how can you NOT take the story and characters seriously but then you want to be scared by the game? Which would need resulting said story to create said scares?

Seriously, go back and play Re1 on PSX and Tell me that THAT is scary in ANYWAY.

Yeah, it's not. It might've been scary as a kid. But not many things get scary like that once you are an adult.

Almost none of the RE games are scary, any tension the player feels is from the helplessness of the controls and fixed camera angles. But NO, players complained and whined about those for YEARS. Pre-RE4, RE was called "Stale" and "Stagnant" And everyone was complaining it was the same. Re4 comes out, is lauded, RE5 comes out and is bashed for being "The same" YET at the same time people want the games to go back to the original games. Which would end up being the SAME thing that people complained about for years.

It's almost paradoxical!

Seriously, the only fans worse than RE fans are FF and Sonic fans.

No matter what anyone does, no one is pleased.

I for one am religously excited for RE6, the moment I heard the game would have 4 hours of cutscenes I was extatic, and it sounds like this is going to be a great game for me with such focus on the story. A feature that many games lack, and the ones that do, get criticized for it. Such as MGS4, FFXIII, Heavy Rain, etc(UGH)

And honestly. I can't take any publication that gives Madden or CoD MW3 anything higher than a 7.0 seriously. Both games, which are literally just iterations(And MW3 is heavily scripted. But you don't see major publications giving it low scores because of it. And beyond that the gameplay has the depth of "Shoot everything that moves" and that's it) of their past iterations. Yet are seemingly EXEMPT from being critcised and given a low score for it.

That's not to say they are horrible games. Because they are not, but it's a giant Catch 22 and any so called "Professional" publication that can rate those well but critcises others for the same things don't have any credibility. Not that game reviews ever influence my purchase however.

Why post then?

Because someone has to point out the hypocrisy and stand up for something that he likes in an age where developers listen to the negative nancies instead of the people who actually like something and praise the product while still noting factual flaws.(Linearity is NOT a flaw. It's a preference) with constructive criticism. Instead of whining why they don't like it.

I've yet to not enjoy a main series Resident Evil game. And I don't see that stopping anytime soon.