The Best Proof Yet That Shadow of the Colossus Would've Been Bigger

Illustration for article titled The Best Proof Yet That Shadow of the Colossus Would've Been Bigger

The sixteen gigantic creatures in Shadow of the Colossus are some of the most memorable enemies in all of video games. There originally was supposed to be more, though, and a new video made by a super-fan speculates on where those colossi would have lived.


By comparing images from the Shadow of the Colossus art book, trawling through textures and code of various preview builds and demos, two aficionados of Team Ico’s beloved creation think they’ve sussed out more intriguing details about where and how eight giant-sized enemies cut from the game would have existed.

It’s fascinating to see the clues that NomadColossus (Michael Lambert) and Morlun91 (Riccardo Sonnino) have pieced together about the game that Shadow of the Colossus could have been. But watching all of this also makes you appreciate the editorial restraint that Fumito Ueda and Team Ico exercised with the final version of the game. Shadow of the Colossus is a game where less turned out to be more, so it’s probably better that these cuts were made.

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I mean kudos to these guys for putting so much effort in to this, it’s awesome to see. But I’m pretty sure I know people who have done less work on their Thesis conpared to what people have done in regards to SotC!