The Assassin's Creed 3DS Game is Dead (But Some Parts Live On!)

Illustration for article titled The Assassin's Creed 3DS Game is Dead (But Some Parts Live On!)

When the Nintendo 3DS was first unveiled, one of Ubisoft's first games for the handheld was supposed to be Assassin's Creed: Lost Legacy. It won't be any more, because that game's been shitcanned.

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Speaking with Joystiq, Ubisoft writer Darby McDevitt has said that Lost Legacy is no more. Rather than being wasted, though, he says that it "kind of morphed" into the "idea" of Assassin's Creed: Revelations, the upcoming high-def release in the series due later this year.

While that could mean a few new gameplay tweaks have made it over, he's seems to be mostly talking about the game's setting and place within the universe, as the 3DS game was going to be about Ezio heading to the Holy Land. Which is where he's instead going in Revelations.

Illustration for article titled The Assassin's Creed 3DS Game is Dead (But Some Parts Live On!)

Assassin's Creed: Lost Legacy's concept found in Revelations [Joystiq]

DISCUSSION

sypoth-old
sypoth

Nintendo customers once again get screwed and Nintendon't looses yet another developer. Why am I not surprised?

Pick and choose any of these reasons you want for me they are all true

1) The 3DS is overpriced for what you get.

2.) Nintendon't wants to use those proprietary and expensive cards that have little space on them, which become increasingly cramped with the ability to enable 3D.

3.) The fact the handheld causes more seizures and gives more headaches than any before, including the virtual boy which it tries to emulate, a feat worthy of praise, but don't clap or shout just pass the aspirin.

4.) If they are going to make anything on a Nintendon't system why not wait six months and release it on the next one? Oh wait, because the next one might only add a new sound chip and an extra microphone for the extra $80 they tack onto it and the inspiration for it will come either from this or any other post mocking the company.

5.) The fact Nintendon't treats it's developers like it treats it's customers: Lousy

6.) The whole cost of development being so high and cartridge prices being fixed and the lack of people owning a 3DS meaning they probably would never make enough money back on the 3DS game.

7.) They didn't want to promise people a great looking game and be limited to graphics from the late fourth/early fifth generation of consoles when the competition is delivering eighth generation graphics just to have more than three levels because of how cramped that memory card will be

8.) They simply wanted peace of mind that they are jumping a ship that will quickly either sink into a handheld only or porn arcade machine company to deliver a good quality product to their customers that will be both enjoyable to the audience and make them profit.

The two companies probably got into a fight with Nintendon't wanting exclusive rights and a cut of the profit and Ubi knowing that many people would either only hold onto or purchase the overpriced gimmick that is the 3DS because of this one game. So they pulled the plug on it and took it elsewhere. Nintendon't Hemorrhages developers like a teenage girl with a credit card she doesn't have to pay for spends money.