User Interface stuff fascinates me, because it has to dance such a fine line between looking pretty and being useful. Fall too far on either side and youâre in danger of ruining a game; get it just right and, like Deus Ex and Mass Effect, you can become as memorable as any piece of character or environment design
The stuff youâre seeing today is the work of Gavin Bird, a 2D artist and graphic designer at Cloud Imperium (Star Citizen) who has previously helped out on Crysis 3 and been at Sony contributing to games like Killzone. You can see more of Gavinâs work at his ArtStation page
To see the larger pics in all their glory (or, if theyâre big enough, so you can save them as wallpaper), click on the âexpandâ button in the top-left corner.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If youâre in the business and have some concept, environment, promotional or character art youâd like to share, drop us a line!